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Harlan J. Brown II, Founder (Creative Director)

Mr. Brown has been in the entertainment industry for over 20 years. His first 12 years were spent as a Producer, Project Manager, Art Director and Engineer on various Hollywood projects. In the last 8 years, Mr. Brown has been exclusively in the video games industry as Creative Director, Studio Head and Art Director for multiple games, most notably specializing in persistent online games. He manages an independent team who's professional credits include Deadlands, Madden NFL, Tiger Woods Golf, Spore, Stargate Resistance, James Bond, The Terminator 2029, Elder Scrolls: Arena and many more.

Todd Ellering, Founder (Technology Director)

With more than two decades of experience in the computer engineering field, Todd has pioneered several Internet Service Providers, and helped manage many technology and support companies. As an entrepreneur, Todd Ellering has built a successful consulting business, helping other business owners set priorities and manage their company's needs as it relates to technology. Todd has appeared on numerous radio and television programs, and in print articles as an expert on computers and technology. Todd has served as Technology Director and Senior Engineer on several products, including Stargate Resistance.

Kathryn Dutchin, Founder (Producer)

Kat brings a diverse background of experience to the project. She has worked on projects including an MMO and a third person shooter where she managed the production flow and tasking for the project in addition to serving as the public voice of the team; answering interviews, hosting a Dev Diary and developing a social network community. Previous to joining the gaming industry, Kat spent seven successful years in the corporate incentives industry designing motivational programs for fortune 500 companies including Verizon, Toyota, Lexus, Sun Microsystems, and several others. In this position she led a strategic team to grow their area from $1.4 million to $8.8 million in 3 years. As a Producer, Kathryn uses her knowledge of instilling loyalty, enthusiasm, and retention to shape both the development team experience and to grow a robust community base.

Jonathan Beffel (Unity Guru)

Jonathan is a graduate of Art Institute of Phoenix and joined the Stargate Worlds team fresh out of college. He has excelled at level and game design, and coding for game engines such as Unreal and Unity, able to quickly master new tools and take apart a design, with the creative understanding of the designer, and re-imagine it with the critical analytical skills of a programmer. A valuable asset to any team.

Mike Jones (Technical Artist)

Mike is an amalgamation of programming logic and artistic flair.  Spawned from his gestational sac into a cold, logical world, he wandered existence searching for its meaning and an outlet for his creativity.  First was military service, a debt owed for his education in computer systems and logic.  The work was not to his liking, sadly, and he looked to further educate himself in the arts.  Throughout his lifetime he had a penchant for both art and gaming, as well as working with computers.  Enlisting in the game development industry seemed as natural a choice as learning to walk. He found a higher education program called the Guildhall, which gave him the foundations necessary to become the creation he is today.  Having worked in smaller teams for the past four years, he is capable of mutating his abilities to suit the needs of the team, whether through rigging and animation, environment art, or technical art, scripting and pipeline control.

Jeff Perryman (Animator)

A twenty-year veteran of the gaming industry, Jeff brings outstanding experience to the company along with an infectious enthusiasm for his work (and a walking frame and ear trumpet, for he is venerable and aged).

He began his career in digital games in 1992 at Bethesda Softworks. There Jeff worked as an artist/animator on games such as The Terminator: 2029 and The Elder Scrolls: Arena. He continued his experience at NorthStar Studios, the first developer in the U.S. for the Playstation I. Finding his way to Texas, Jeff joined 3DO-Austin where he worked for several years as a lead artist/animator and later worked at Big Sky Interactive building and designing levels for games such as Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman.

Wanting to give back to the industry, Jeff became one of the founding faculty at The Guildhall at SMU where he, and other industry veterans, taught masters level classes, his being in Level Design; the first Masters degree ever offered in this field. After spending five years teaching and creating some of the best Level Designers in the industry, he decided to move forward with his career again and joined the ranks at Superstition Studios working on an unannounced project.

Now Jeff has once again donned the artist's floppy hat and smock to serve as TreFun's Animator.

 

Bill Slease (Engineer)

Bill was born on the winter solstice, the shortest day of the year. Every day thereafter was lit a little brighter, a little longer. If he was a druid, this would probably be very important to him. But he's a software engineer, so he likes to point out that the days started getting darker again just six months later. And then lighter again. And then darker. And so on. Software engineers are generally more correct and less fun than druids in his opinion. He supposes there are software engineers who are also druids. He doesn't know what to say to them.

Bill has been voluntarily geosynchronous for the greater part of several decades and likely will remain so. During several of those years he participated in the Myst series in every way his co-workers would let him. He is trying to decide whether he is systematically whimsical or whimsically systematical. He would like to think he is the latter but suspects he is the former. He never imagined he'd be living in Arizona or working on a game about politics, let alone both at the same time.  He believes this is the result of a God whose whimsy is systemic.

 

Daryl Wofford (Artist)

Daryl has over 20 years experience as a professional 3D designer, having worked on products ranging from Hollywood film and television like Rambling Rose, Battlestar Galactica and Star Trek TMP, to video games such as Project 9.0 and Stargate Worlds. Daryl brings his massive experience to each project, able to dissect what is required, and build complete, ready to use assets unsupported by other teams or departments.

 

 

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